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Shroud in Mist (243) [Radiant Origins]
| Set Name: | Radiant Origins |
| Release Date: | 2026-04-03 |
| Rarity: | Rare |
| Card Name: | Shroud in Mist |
| Card Number: | 243 |
| Card Type: | Action |
| Card Subtype: | Assassin;Spell |
| Element: | Water |
| Class: | Assassin |
| Reserve Cost: | 5 |
| Speed: | Fast |
[Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
| Set Name: | Radiant Origins |
| Release Date: | 2026-04-03 |
| Rarity: | Rare |
| Card Name: | Shroud in Mist |
| Card Number: | 243 |
| Card Type: | Action |
| Card Subtype: | Assassin;Spell |
| Element: | Water |
| Class: | Assassin |
| Reserve Cost: | 5 |
| Speed: | Fast |
[Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
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-67%Shroud in Mist (243) [Radiant Origins]—
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$0.10Description
| Set Name: | Radiant Origins |
| Release Date: | 2026-04-03 |
| Rarity: | Rare |
| Card Name: | Shroud in Mist |
| Card Number: | 243 |
| Card Type: | Action |
| Card Subtype: | Assassin;Spell |
| Element: | Water |
| Class: | Assassin |
| Reserve Cost: | 5 |
| Speed: | Fast |
[Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)












