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Rhino, Terrible Trampler [Marvel Super Heroes Commander]
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Human Villain |
| Rarity: | Rare |
| Cost: | {4}{G}{G} |
Trample
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
Gettin' in and gettin' out ain't a problem. You want the place to stay standing? No promises there.
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Human Villain |
| Rarity: | Rare |
| Cost: | {4}{G}{G} |
Trample
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
Gettin' in and gettin' out ain't a problem. You want the place to stay standing? No promises there.
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$0.30
$0.10Description
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Human Villain |
| Rarity: | Rare |
| Cost: | {4}{G}{G} |
Trample
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
Gettin' in and gettin' out ain't a problem. You want the place to stay standing? No promises there.












