
Licensed Conjurer[War for the Obelisk]
Roll 8 dice; for each success, deal 1 damage to your opponent's Neopet. Then your opponent rolls 1 die, adding their Neopet's Agility to the result; if the total result is a 6 or higher, deal half that much damage to their Neopet instead (rounded down).
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Roll 8 dice; for each success, deal 1 damage to your opponent's Neopet. Then your opponent rolls 1 die, adding their Neopet's Agility to the result; if the total result is a 6 or higher, deal half that much damage to their Neopet instead (rounded down).
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Original: $0.50
-66%$0.50
$0.17Description
Roll 8 dice; for each success, deal 1 damage to your opponent's Neopet. Then your opponent rolls 1 die, adding their Neopet's Agility to the result; if the total result is a 6 or higher, deal half that much damage to their Neopet instead (rounded down).
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