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Iron Fist, Hero for Hire [Marvel Super Heroes Commander]

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Iron Fist, Hero for Hire [Marvel Super Heroes Commander]

Set: Marvel Super Heroes Commander
Type: Legendary Creature — Human Mercenary Hero
Rarity: Rare
Cost: {1}{R}
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Set: Marvel Super Heroes Commander
Type: Legendary Creature — Human Mercenary Hero
Rarity: Rare
Cost: {1}{R}
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
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From $0.21

Original: $0.60

-65%
Iron Fist, Hero for Hire [Marvel Super Heroes Commander]

$0.60

$0.21

Description

Set: Marvel Super Heroes Commander
Type: Legendary Creature — Human Mercenary Hero
Rarity: Rare
Cost: {1}{R}
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Iron Fist, Hero for Hire [Marvel Super Heroes Commander] | Ggazcards